Assassins Creed
Maximum Players 1 Minimum Players 1
Type of Player To Accommodate: ‘Thief’ Style, 3rd Person Adventurers!
I’m going to be Frank with this one (ill go back to being Jason later)
But I really passionately with-all-my-muster hated this game. Id spent so many months creaming at excitement for this to hit the shelves – and within about 15 minutes – had already began searching for sharp objects to self harm with…
Now don’t get me wrong – the graphics were enough to make me feel like I was watching a movie not playing some computer game – but ill be a little biased here and tell you why it began so wrong.
The opening mission/tutorial was excellent – without stating too much and taking the fun away from you – it makes you do one of everything (like a good little tutorial should) However, after your first ninja-rific kill, a little bit of ‘Free-running’ here and there – you are faced with your almighty adversary… ‘Brick Walls’.
I thought in the spirit of ‘Free Running’ which this game had sexily accommodated, it would be a flick and swish and ill be on top of the building watching the sun set and the birds sing (etc etc), but ‘No!’
The game decided to revert back to a style of gameplay that I despise – for its crunchy unrealistic annoying ‘hard-to-follow-with-the-camera’ gameplay… that I refer to as ‘Tomb-Raider-Ish’. Ill say it. I hate Tomb Raider! It’s the most annoying game on the planet (all hate mail to Angelina@Bad-Actress.com) But Creed then went a done it on me. The climbing is one step at a time, then when faced with a sticking out bar (why are they there?) you have to do swings and jumps and catches and crap. The tutorial saw me slowly climb the building nice and easily (just point with the analogs) then the final ‘whoo-har’ was to grab a platform above – I foolishly press the jump button (I want to ‘jump’ to the next platform – I thought it was obvious) this see’s me swan dive to the far left of the screen and to my 575ft death.
Frustrating. I should say!
You do get round it and finally get very used to the controls – and when you have achieved this mile stone. Prepare for the sexiness.
This game is amazing – the gameplay – the reactions – the AI – the missions – everything! It’s a breath taking game!
The actual gameplay is fluid – and I found myself – as my confidence grew – starting to do blatant ‘public’ style executions in the small attempt to get the city guards, the world and their wives after me – then its ‘free run’, dodge, dip, duck, dive and dodge and [Verbal Kint] “I’m gone”
Lovely jubbly – the animations are awesome (try full sprint at someone and ‘public kill’ them – I swear I got about 12ft of air) and the cut scenes really engross you.
After each mission you are awarded a little bit more stamina and some more weapons added to your arsenal (jumping rooftops – throwing daggers at all the archers – excellent) – it makes the combat fun, the hiding adrenaline pumped, and the boss kill missions really have you thinking like some garb-clad shadow ninja. I found myself reviewing the ‘angles’ when I was out shopping – and thinking of ‘exit strategies’ where ever I went. Sad – kind of – but paid off when I went back ‘into character’ in the game.
It has its down falls, (again without spoiling stuff) but having to ‘exit’ the game and physically have your character sleep for no reason other then to try and break up the missions was a bit boring after your 5th nap – but a small pitfall in such a beautiful gorgeous game!
Filed under: Microsoft Xbox360 | Tagged: Assassins Creed, Gamer Academy, Xbox 360
I thought it was one of those very stylish well put together things. Jordz loved it, my only parent moaning point is that it was a little gratuitous at times, but then hey, that’s how it is these days huh?